Innovating for Social Impact: a Business Model Analysis of HDI’s Mobile Game App, Go Nisha Go in India

Authors

  • Lalita Shankar
  • Susan Howard
  • Sylvia Delafield
  • Anna Provodnikova

Abstract

This study explores how the Go Nisha Go (GNG) mobile game leverages digital innovation to empower adolescent girls in India. Using the Business Model Canvas framework, a three-year qualitative case study reveals that GNG’s success stems from its user-centred design, strategic use of mobile technology, and hybrid partnership model. GNG demonstrates the potential of digital solutions for delivering scalable, culturally sensitive, and cost-effective interventions to underserved populations, informing future digital health projects. The study reveals a critical challenge in digital health innovation: balancing traditional grant-making with insights on how new product development strategies and market viability can augment project and program goals. As funding landscapes shift toward market-based solutions, organizations must navigate the complex interplay between mission-driven objectives and fostering scalability and sustainability.

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Published

2026-01-13

How to Cite

Shankar, L. ., Howard, S. ., Delafield, S. ., & Provodnikova, A. (2026). Innovating for Social Impact: a Business Model Analysis of HDI’s Mobile Game App, Go Nisha Go in India. Global Journal of Business and Integral Security, 8(2). Retrieved from http://gbis.ch/index.php/gbis/article/view/957

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Articles